一、映射表在串口數(shù)據(jù)解析中的應(yīng)用
1、數(shù)據(jù)結(jié)構(gòu)
typedef struct
{
char CMD[CMDLen];
unsigned char (*cmd_operate)(char *data);
}Usart_Tab;
2、指令、函數(shù)映射表
static const Usart_Tab InstructionList[CMDMax]= { {"PWON",PowOn}, {"PWOFF",PowOff}, {"HDCP",HdcpOnOff}, {"/V",QueryKaVersion}, {"EDIDUpgrade",UpdataEDID}, {"Psave",Psave}, {"Precall",Precall}, {"Pclear",Pclear}, };
3、串口解析函數(shù)實現(xiàn)
unsigned char DataAnalysis(char *buf)
{
unsigned char i,Result;
char *NEXT=NULL;
for(i=0;i
二、映射表在UI設(shè)計中的應(yīng)用
1、數(shù)據(jù)結(jié)構(gòu)
菜單枚舉:
typedef enum
{
stage1=0,
stage2,
stage3,
stage4,
stage5,
stage6,
stage7,
stage8,
stage9,
}SCENE;
數(shù)據(jù)結(jié)構(gòu):
typedef struct {
void (*current_operate)(); //當前場景的處理函數(shù)
SCENE Index; //當前場景的標簽
SCENE Up; //按下Up鍵跳轉(zhuǎn)的場景
SCENE Down; //按下Down鍵跳轉(zhuǎn)的場景
SCENE Right; //按下Left鍵跳轉(zhuǎn)的場景
SCENE Left; //按下Right鍵跳轉(zhuǎn)的場景
}STAGE_TAB;
2、函數(shù)映射表
STAGE_TAB stage_tab[]={
#. operate Index Up Down Left Right
{Stage1_Handler, stage1, stage4, stage7, stage3, stage2},
{Stage2_Handler, stage2, stage5, stage8, stage1, stage3},
{Stage3_Handler, stage3, stage6, stage9, stage2, stage1},
{Stage4_Handler, stage4, stage7, stage1, stage6, stage5},
{Stage5_Handler, stage5, stage8, stage2, stage4, stage6},
{Stage6_Handler, stage6, stage9, stage3, stage5, stage4},
{Stage7_Handler, stage7, stage1, stage4, stage9, stage8},
{Stage8_Handler, stage8, stage2, stage5, stage7, stage9},
{Stage9_Handler, stage9, stage3, stage6, stage8, stage7},
};
3、定義兩個變量保存當前場景和上一個場景
char current_stage=stage1;
char prev_stage=current_stage;
4、按下Up按鍵 跳轉(zhuǎn)到指定場景current_stage的值根據(jù)映射表改變
current_stage =stage_tab[current_stage].Up;
5、場景改變后 根據(jù)映射表執(zhí)行相應(yīng)的函數(shù)Handler
if(current_stage!=prev_stage)
{
stage_tab[current_stage].current_operate();
prev_stage=current_stage;
}
編輯:黃飛
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